The premise
Somehow, it all fits.
The suitcase is only so large, but the packing list still has to fit. Players rotate and place objects into a fixed grid, working from obvious large pieces toward awkward gaps.
The final passenger is a collectible travel duck. It gives every puzzle a clear visual goal: the bag is not finished until the duck can come too.
Pack a trip
Each destination changes the objects and artwork while keeping the spatial rules familiar.
Rescue the duck
Start with a nearly full bag and rearrange it to make room for the forgotten passenger.
Build a shelf
Travel, daily, and reward ducks create a visible history without requiring a purchase.
Behind the suitcase
A small space. Clear rules.
The artwork gives each trip its character, while the puzzle rules check occupied cells, rotations, and the objects that must fit. Our packing puzzle design guide explains the difference between a legal move and a completed bag.
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